GCDAsyncSocket.h 50 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094
  1. //
  2. // GCDAsyncSocket.h
  3. //
  4. // This class is in the public domain.
  5. // Originally created by Robbie Hanson in Q3 2010.
  6. // Updated and maintained by Deusty LLC and the Apple development community.
  7. //
  8. // https://github.com/robbiehanson/CocoaAsyncSocket
  9. //
  10. #import <Foundation/Foundation.h>
  11. #import <Security/Security.h>
  12. #import <Security/SecureTransport.h>
  13. #import <dispatch/dispatch.h>
  14. @class GCDAsyncReadPacket;
  15. @class GCDAsyncWritePacket;
  16. @class GCDAsyncSocketPreBuffer;
  17. #if TARGET_OS_IPHONE
  18. // Compiling for iOS
  19. #if __IPHONE_OS_VERSION_MAX_ALLOWED >= 50000 // iOS 5.0 supported
  20. #if __IPHONE_OS_VERSION_MIN_REQUIRED >= 50000 // iOS 5.0 supported and required
  21. #define IS_SECURE_TRANSPORT_AVAILABLE YES
  22. #define SECURE_TRANSPORT_MAYBE_AVAILABLE 1
  23. #define SECURE_TRANSPORT_MAYBE_UNAVAILABLE 0
  24. #else // iOS 5.0 supported but not required
  25. #ifndef NSFoundationVersionNumber_iPhoneOS_5_0
  26. #define NSFoundationVersionNumber_iPhoneOS_5_0 881.00
  27. #endif
  28. #define IS_SECURE_TRANSPORT_AVAILABLE (NSFoundationVersionNumber >= NSFoundationVersionNumber_iPhoneOS_5_0)
  29. #define SECURE_TRANSPORT_MAYBE_AVAILABLE 1
  30. #define SECURE_TRANSPORT_MAYBE_UNAVAILABLE 1
  31. #endif
  32. #else // iOS 5.0 not supported
  33. #define IS_SECURE_TRANSPORT_AVAILABLE NO
  34. #define SECURE_TRANSPORT_MAYBE_AVAILABLE 0
  35. #define SECURE_TRANSPORT_MAYBE_UNAVAILABLE 1
  36. #endif
  37. #else
  38. // Compiling for Mac OS X
  39. #define IS_SECURE_TRANSPORT_AVAILABLE YES
  40. #define SECURE_TRANSPORT_MAYBE_AVAILABLE 1
  41. #define SECURE_TRANSPORT_MAYBE_UNAVAILABLE 0
  42. #endif
  43. extern NSString *const GCDAsyncSocketException;
  44. extern NSString *const GCDAsyncSocketErrorDomain;
  45. extern NSString *const GCDAsyncSocketQueueName;
  46. extern NSString *const GCDAsyncSocketThreadName;
  47. #if SECURE_TRANSPORT_MAYBE_AVAILABLE
  48. extern NSString *const GCDAsyncSocketSSLCipherSuites;
  49. #if TARGET_OS_IPHONE
  50. extern NSString *const GCDAsyncSocketSSLProtocolVersionMin;
  51. extern NSString *const GCDAsyncSocketSSLProtocolVersionMax;
  52. #else
  53. extern NSString *const GCDAsyncSocketSSLDiffieHellmanParameters;
  54. #endif
  55. #endif
  56. enum GCDAsyncSocketError
  57. {
  58. GCDAsyncSocketNoError = 0, // Never used
  59. GCDAsyncSocketBadConfigError, // Invalid configuration
  60. GCDAsyncSocketBadParamError, // Invalid parameter was passed
  61. GCDAsyncSocketConnectTimeoutError, // A connect operation timed out
  62. GCDAsyncSocketReadTimeoutError, // A read operation timed out
  63. GCDAsyncSocketWriteTimeoutError, // A write operation timed out
  64. GCDAsyncSocketReadMaxedOutError, // Reached set maxLength without completing
  65. GCDAsyncSocketClosedError, // The remote peer closed the connection
  66. GCDAsyncSocketOtherError, // Description provided in userInfo
  67. };
  68. typedef enum GCDAsyncSocketError GCDAsyncSocketError;
  69. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  70. #pragma mark -
  71. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  72. @interface GCDAsyncSocket : NSObject
  73. /**
  74. * GCDAsyncSocket uses the standard delegate paradigm,
  75. * but executes all delegate callbacks on a given delegate dispatch queue.
  76. * This allows for maximum concurrency, while at the same time providing easy thread safety.
  77. *
  78. * You MUST set a delegate AND delegate dispatch queue before attempting to
  79. * use the socket, or you will get an error.
  80. *
  81. * The socket queue is optional.
  82. * If you pass NULL, GCDAsyncSocket will automatically create it's own socket queue.
  83. * If you choose to provide a socket queue, the socket queue must not be a concurrent queue.
  84. * If you choose to provide a socket queue, and the socket queue has a configured target queue,
  85. * then please see the discussion for the method markSocketQueueTargetQueue.
  86. *
  87. * The delegate queue and socket queue can optionally be the same.
  88. **/
  89. - (id)init;
  90. - (id)initWithSocketQueue:(dispatch_queue_t)sq;
  91. - (id)initWithDelegate:(id)aDelegate delegateQueue:(dispatch_queue_t)dq;
  92. - (id)initWithDelegate:(id)aDelegate delegateQueue:(dispatch_queue_t)dq socketQueue:(dispatch_queue_t)sq;
  93. #pragma mark Configuration
  94. - (id)delegate;
  95. - (void)setDelegate:(id)delegate;
  96. - (void)synchronouslySetDelegate:(id)delegate;
  97. - (dispatch_queue_t)delegateQueue;
  98. - (void)setDelegateQueue:(dispatch_queue_t)delegateQueue;
  99. - (void)synchronouslySetDelegateQueue:(dispatch_queue_t)delegateQueue;
  100. - (void)getDelegate:(id *)delegatePtr delegateQueue:(dispatch_queue_t *)delegateQueuePtr;
  101. - (void)setDelegate:(id)delegate delegateQueue:(dispatch_queue_t)delegateQueue;
  102. - (void)synchronouslySetDelegate:(id)delegate delegateQueue:(dispatch_queue_t)delegateQueue;
  103. /**
  104. * By default, both IPv4 and IPv6 are enabled.
  105. *
  106. * For accepting incoming connections, this means GCDAsyncSocket automatically supports both protocols,
  107. * and can simulataneously accept incoming connections on either protocol.
  108. *
  109. * For outgoing connections, this means GCDAsyncSocket can connect to remote hosts running either protocol.
  110. * If a DNS lookup returns only IPv4 results, GCDAsyncSocket will automatically use IPv4.
  111. * If a DNS lookup returns only IPv6 results, GCDAsyncSocket will automatically use IPv6.
  112. * If a DNS lookup returns both IPv4 and IPv6 results, the preferred protocol will be chosen.
  113. * By default, the preferred protocol is IPv4, but may be configured as desired.
  114. **/
  115. - (BOOL)isIPv4Enabled;
  116. - (void)setIPv4Enabled:(BOOL)flag;
  117. - (BOOL)isIPv6Enabled;
  118. - (void)setIPv6Enabled:(BOOL)flag;
  119. - (BOOL)isIPv4PreferredOverIPv6;
  120. - (void)setPreferIPv4OverIPv6:(BOOL)flag;
  121. /**
  122. * User data allows you to associate arbitrary information with the socket.
  123. * This data is not used internally by socket in any way.
  124. **/
  125. - (id)userData;
  126. - (void)setUserData:(id)arbitraryUserData;
  127. #pragma mark Accepting
  128. /**
  129. * Tells the socket to begin listening and accepting connections on the given port.
  130. * When a connection is accepted, a new instance of GCDAsyncSocket will be spawned to handle it,
  131. * and the socket:didAcceptNewSocket: delegate method will be invoked.
  132. *
  133. * The socket will listen on all available interfaces (e.g. wifi, ethernet, etc)
  134. **/
  135. - (BOOL)acceptOnPort:(uint16_t)port error:(NSError **)errPtr;
  136. /**
  137. * This method is the same as acceptOnPort:error: with the
  138. * additional option of specifying which interface to listen on.
  139. *
  140. * For example, you could specify that the socket should only accept connections over ethernet,
  141. * and not other interfaces such as wifi.
  142. *
  143. * The interface may be specified by name (e.g. "en1" or "lo0") or by IP address (e.g. "192.168.4.34").
  144. * You may also use the special strings "localhost" or "loopback" to specify that
  145. * the socket only accept connections from the local machine.
  146. *
  147. * You can see the list of interfaces via the command line utility "ifconfig",
  148. * or programmatically via the getifaddrs() function.
  149. *
  150. * To accept connections on any interface pass nil, or simply use the acceptOnPort:error: method.
  151. **/
  152. - (BOOL)acceptOnInterface:(NSString *)interface port:(uint16_t)port error:(NSError **)errPtr;
  153. /**
  154. * Tells the socket to begin listening and accepting connections on the unix domain at the given url.
  155. * When a connection is accepted, a new instance of GCDAsyncSocket will be spawned to handle it,
  156. * and the socket:didAcceptNewSocket: delegate method will be invoked.
  157. *
  158. * The socket will listen on all available interfaces (e.g. wifi, ethernet, etc)
  159. **/
  160. - (BOOL)acceptOnUrl:(NSURL *)url error:(NSError **)errPtr;
  161. #pragma mark Connecting
  162. /**
  163. * Connects to the given host and port.
  164. *
  165. * This method invokes connectToHost:onPort:viaInterface:withTimeout:error:
  166. * and uses the default interface, and no timeout.
  167. **/
  168. - (BOOL)connectToHost:(NSString *)host onPort:(uint16_t)port error:(NSError **)errPtr;
  169. /**
  170. * Connects to the given host and port with an optional timeout.
  171. *
  172. * This method invokes connectToHost:onPort:viaInterface:withTimeout:error: and uses the default interface.
  173. **/
  174. - (BOOL)connectToHost:(NSString *)host
  175. onPort:(uint16_t)port
  176. withTimeout:(NSTimeInterval)timeout
  177. error:(NSError **)errPtr;
  178. /**
  179. * Connects to the given host & port, via the optional interface, with an optional timeout.
  180. *
  181. * The host may be a domain name (e.g. "deusty.com") or an IP address string (e.g. "192.168.0.2").
  182. * The host may also be the special strings "localhost" or "loopback" to specify connecting
  183. * to a service on the local machine.
  184. *
  185. * The interface may be a name (e.g. "en1" or "lo0") or the corresponding IP address (e.g. "192.168.4.35").
  186. * The interface may also be used to specify the local port (see below).
  187. *
  188. * To not time out use a negative time interval.
  189. *
  190. * This method will return NO if an error is detected, and set the error pointer (if one was given).
  191. * Possible errors would be a nil host, invalid interface, or socket is already connected.
  192. *
  193. * If no errors are detected, this method will start a background connect operation and immediately return YES.
  194. * The delegate callbacks are used to notify you when the socket connects, or if the host was unreachable.
  195. *
  196. * Since this class supports queued reads and writes, you can immediately start reading and/or writing.
  197. * All read/write operations will be queued, and upon socket connection,
  198. * the operations will be dequeued and processed in order.
  199. *
  200. * The interface may optionally contain a port number at the end of the string, separated by a colon.
  201. * This allows you to specify the local port that should be used for the outgoing connection. (read paragraph to end)
  202. * To specify both interface and local port: "en1:8082" or "192.168.4.35:2424".
  203. * To specify only local port: ":8082".
  204. * Please note this is an advanced feature, and is somewhat hidden on purpose.
  205. * You should understand that 99.999% of the time you should NOT specify the local port for an outgoing connection.
  206. * If you think you need to, there is a very good chance you have a fundamental misunderstanding somewhere.
  207. * Local ports do NOT need to match remote ports. In fact, they almost never do.
  208. * This feature is here for networking professionals using very advanced techniques.
  209. **/
  210. - (BOOL)connectToHost:(NSString *)host
  211. onPort:(uint16_t)port
  212. viaInterface:(NSString *)interface
  213. withTimeout:(NSTimeInterval)timeout
  214. error:(NSError **)errPtr;
  215. /**
  216. * Connects to the given address, specified as a sockaddr structure wrapped in a NSData object.
  217. * For example, a NSData object returned from NSNetService's addresses method.
  218. *
  219. * If you have an existing struct sockaddr you can convert it to a NSData object like so:
  220. * struct sockaddr sa -> NSData *dsa = [NSData dataWithBytes:&remoteAddr length:remoteAddr.sa_len];
  221. * struct sockaddr *sa -> NSData *dsa = [NSData dataWithBytes:remoteAddr length:remoteAddr->sa_len];
  222. *
  223. * This method invokes connectToAdd
  224. **/
  225. - (BOOL)connectToAddress:(NSData *)remoteAddr error:(NSError **)errPtr;
  226. /**
  227. * This method is the same as connectToAddress:error: with an additional timeout option.
  228. * To not time out use a negative time interval, or simply use the connectToAddress:error: method.
  229. **/
  230. - (BOOL)connectToAddress:(NSData *)remoteAddr withTimeout:(NSTimeInterval)timeout error:(NSError **)errPtr;
  231. /**
  232. * Connects to the given address, using the specified interface and timeout.
  233. *
  234. * The address is specified as a sockaddr structure wrapped in a NSData object.
  235. * For example, a NSData object returned from NSNetService's addresses method.
  236. *
  237. * If you have an existing struct sockaddr you can convert it to a NSData object like so:
  238. * struct sockaddr sa -> NSData *dsa = [NSData dataWithBytes:&remoteAddr length:remoteAddr.sa_len];
  239. * struct sockaddr *sa -> NSData *dsa = [NSData dataWithBytes:remoteAddr length:remoteAddr->sa_len];
  240. *
  241. * The interface may be a name (e.g. "en1" or "lo0") or the corresponding IP address (e.g. "192.168.4.35").
  242. * The interface may also be used to specify the local port (see below).
  243. *
  244. * The timeout is optional. To not time out use a negative time interval.
  245. *
  246. * This method will return NO if an error is detected, and set the error pointer (if one was given).
  247. * Possible errors would be a nil host, invalid interface, or socket is already connected.
  248. *
  249. * If no errors are detected, this method will start a background connect operation and immediately return YES.
  250. * The delegate callbacks are used to notify you when the socket connects, or if the host was unreachable.
  251. *
  252. * Since this class supports queued reads and writes, you can immediately start reading and/or writing.
  253. * All read/write operations will be queued, and upon socket connection,
  254. * the operations will be dequeued and processed in order.
  255. *
  256. * The interface may optionally contain a port number at the end of the string, separated by a colon.
  257. * This allows you to specify the local port that should be used for the outgoing connection. (read paragraph to end)
  258. * To specify both interface and local port: "en1:8082" or "192.168.4.35:2424".
  259. * To specify only local port: ":8082".
  260. * Please note this is an advanced feature, and is somewhat hidden on purpose.
  261. * You should understand that 99.999% of the time you should NOT specify the local port for an outgoing connection.
  262. * If you think you need to, there is a very good chance you have a fundamental misunderstanding somewhere.
  263. * Local ports do NOT need to match remote ports. In fact, they almost never do.
  264. * This feature is here for networking professionals using very advanced techniques.
  265. **/
  266. - (BOOL)connectToAddress:(NSData *)remoteAddr
  267. viaInterface:(NSString *)interface
  268. withTimeout:(NSTimeInterval)timeout
  269. error:(NSError **)errPtr;
  270. /**
  271. * Connects to the unix domain socket at the given url, using the specified timeout.
  272. */
  273. - (BOOL)connectToUrl:(NSURL *)url withTimeout:(NSTimeInterval)timeout error:(NSError **)errPtr;
  274. #pragma mark Disconnecting
  275. /**
  276. * Disconnects immediately (synchronously). Any pending reads or writes are dropped.
  277. *
  278. * If the socket is not already disconnected, an invocation to the socketDidDisconnect:withError: delegate method
  279. * will be queued onto the delegateQueue asynchronously (behind any previously queued delegate methods).
  280. * In other words, the disconnected delegate method will be invoked sometime shortly after this method returns.
  281. *
  282. * Please note the recommended way of releasing a GCDAsyncSocket instance (e.g. in a dealloc method)
  283. * [asyncSocket setDelegate:nil];
  284. * [asyncSocket disconnect];
  285. * [asyncSocket release];
  286. *
  287. * If you plan on disconnecting the socket, and then immediately asking it to connect again,
  288. * you'll likely want to do so like this:
  289. * [asyncSocket setDelegate:nil];
  290. * [asyncSocket disconnect];
  291. * [asyncSocket setDelegate:self];
  292. * [asyncSocket connect...];
  293. **/
  294. - (void)disconnect;
  295. /**
  296. * Disconnects after all pending reads have completed.
  297. * After calling this, the read and write methods will do nothing.
  298. * The socket will disconnect even if there are still pending writes.
  299. **/
  300. - (void)disconnectAfterReading;
  301. /**
  302. * Disconnects after all pending writes have completed.
  303. * After calling this, the read and write methods will do nothing.
  304. * The socket will disconnect even if there are still pending reads.
  305. **/
  306. - (void)disconnectAfterWriting;
  307. /**
  308. * Disconnects after all pending reads and writes have completed.
  309. * After calling this, the read and write methods will do nothing.
  310. **/
  311. - (void)disconnectAfterReadingAndWriting;
  312. #pragma mark Diagnostics
  313. /**
  314. * Returns whether the socket is disconnected or connected.
  315. *
  316. * A disconnected socket may be recycled.
  317. * That is, it can used again for connecting or listening.
  318. *
  319. * If a socket is in the process of connecting, it may be neither disconnected nor connected.
  320. **/
  321. - (BOOL)isDisconnected;
  322. - (BOOL)isConnected;
  323. /**
  324. * Returns the local or remote host and port to which this socket is connected, or nil and 0 if not connected.
  325. * The host will be an IP address.
  326. **/
  327. - (NSString *)connectedHost;
  328. - (uint16_t)connectedPort;
  329. - (NSURL *)connectedUrl;
  330. - (NSString *)localHost;
  331. - (uint16_t)localPort;
  332. /**
  333. * Returns the local or remote address to which this socket is connected,
  334. * specified as a sockaddr structure wrapped in a NSData object.
  335. *
  336. * See also the connectedHost, connectedPort, localHost and localPort methods.
  337. **/
  338. - (NSData *)connectedAddress;
  339. - (NSData *)localAddress;
  340. /**
  341. * Returns whether the socket is IPv4 or IPv6.
  342. * An accepting socket may be both.
  343. **/
  344. - (BOOL)isIPv4;
  345. - (BOOL)isIPv6;
  346. /**
  347. * Returns whether or not the socket has been secured via SSL/TLS.
  348. *
  349. * See also the startTLS method.
  350. **/
  351. - (BOOL)isSecure;
  352. #pragma mark Reading
  353. // The readData and writeData methods won't block (they are asynchronous).
  354. //
  355. // When a read is complete the socket:didReadData:withTag: delegate method is dispatched on the delegateQueue.
  356. // When a write is complete the socket:didWriteDataWithTag: delegate method is dispatched on the delegateQueue.
  357. //
  358. // You may optionally set a timeout for any read/write operation. (To not timeout, use a negative time interval.)
  359. // If a read/write opertion times out, the corresponding "socket:shouldTimeout..." delegate method
  360. // is called to optionally allow you to extend the timeout.
  361. // Upon a timeout, the "socket:didDisconnectWithError:" method is called
  362. //
  363. // The tag is for your convenience.
  364. // You can use it as an array index, step number, state id, pointer, etc.
  365. /**
  366. * Reads the first available bytes that become available on the socket.
  367. *
  368. * If the timeout value is negative, the read operation will not use a timeout.
  369. **/
  370. - (void)readDataWithTimeout:(NSTimeInterval)timeout tag:(long)tag;
  371. /**
  372. * Reads the first available bytes that become available on the socket.
  373. * The bytes will be appended to the given byte buffer starting at the given offset.
  374. * The given buffer will automatically be increased in size if needed.
  375. *
  376. * If the timeout value is negative, the read operation will not use a timeout.
  377. * If the buffer if nil, the socket will create a buffer for you.
  378. *
  379. * If the bufferOffset is greater than the length of the given buffer,
  380. * the method will do nothing, and the delegate will not be called.
  381. *
  382. * If you pass a buffer, you must not alter it in any way while the socket is using it.
  383. * After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer.
  384. * That is, it will reference the bytes that were appended to the given buffer via
  385. * the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO].
  386. **/
  387. - (void)readDataWithTimeout:(NSTimeInterval)timeout
  388. buffer:(NSMutableData *)buffer
  389. bufferOffset:(NSUInteger)offset
  390. tag:(long)tag;
  391. /**
  392. * Reads the first available bytes that become available on the socket.
  393. * The bytes will be appended to the given byte buffer starting at the given offset.
  394. * The given buffer will automatically be increased in size if needed.
  395. * A maximum of length bytes will be read.
  396. *
  397. * If the timeout value is negative, the read operation will not use a timeout.
  398. * If the buffer if nil, a buffer will automatically be created for you.
  399. * If maxLength is zero, no length restriction is enforced.
  400. *
  401. * If the bufferOffset is greater than the length of the given buffer,
  402. * the method will do nothing, and the delegate will not be called.
  403. *
  404. * If you pass a buffer, you must not alter it in any way while the socket is using it.
  405. * After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer.
  406. * That is, it will reference the bytes that were appended to the given buffer via
  407. * the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO].
  408. **/
  409. - (void)readDataWithTimeout:(NSTimeInterval)timeout
  410. buffer:(NSMutableData *)buffer
  411. bufferOffset:(NSUInteger)offset
  412. maxLength:(NSUInteger)length
  413. tag:(long)tag;
  414. /**
  415. * Reads the given number of bytes.
  416. *
  417. * If the timeout value is negative, the read operation will not use a timeout.
  418. *
  419. * If the length is 0, this method does nothing and the delegate is not called.
  420. **/
  421. - (void)readDataToLength:(NSUInteger)length withTimeout:(NSTimeInterval)timeout tag:(long)tag;
  422. /**
  423. * Reads the given number of bytes.
  424. * The bytes will be appended to the given byte buffer starting at the given offset.
  425. * The given buffer will automatically be increased in size if needed.
  426. *
  427. * If the timeout value is negative, the read operation will not use a timeout.
  428. * If the buffer if nil, a buffer will automatically be created for you.
  429. *
  430. * If the length is 0, this method does nothing and the delegate is not called.
  431. * If the bufferOffset is greater than the length of the given buffer,
  432. * the method will do nothing, and the delegate will not be called.
  433. *
  434. * If you pass a buffer, you must not alter it in any way while AsyncSocket is using it.
  435. * After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer.
  436. * That is, it will reference the bytes that were appended to the given buffer via
  437. * the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO].
  438. **/
  439. - (void)readDataToLength:(NSUInteger)length
  440. withTimeout:(NSTimeInterval)timeout
  441. buffer:(NSMutableData *)buffer
  442. bufferOffset:(NSUInteger)offset
  443. tag:(long)tag;
  444. /**
  445. * Reads bytes until (and including) the passed "data" parameter, which acts as a separator.
  446. *
  447. * If the timeout value is negative, the read operation will not use a timeout.
  448. *
  449. * If you pass nil or zero-length data as the "data" parameter,
  450. * the method will do nothing (except maybe print a warning), and the delegate will not be called.
  451. *
  452. * To read a line from the socket, use the line separator (e.g. CRLF for HTTP, see below) as the "data" parameter.
  453. * If you're developing your own custom protocol, be sure your separator can not occur naturally as
  454. * part of the data between separators.
  455. * For example, imagine you want to send several small documents over a socket.
  456. * Using CRLF as a separator is likely unwise, as a CRLF could easily exist within the documents.
  457. * In this particular example, it would be better to use a protocol similar to HTTP with
  458. * a header that includes the length of the document.
  459. * Also be careful that your separator cannot occur naturally as part of the encoding for a character.
  460. *
  461. * The given data (separator) parameter should be immutable.
  462. * For performance reasons, the socket will retain it, not copy it.
  463. * So if it is immutable, don't modify it while the socket is using it.
  464. **/
  465. - (void)readDataToData:(NSData *)data withTimeout:(NSTimeInterval)timeout tag:(long)tag;
  466. /**
  467. * Reads bytes until (and including) the passed "data" parameter, which acts as a separator.
  468. * The bytes will be appended to the given byte buffer starting at the given offset.
  469. * The given buffer will automatically be increased in size if needed.
  470. *
  471. * If the timeout value is negative, the read operation will not use a timeout.
  472. * If the buffer if nil, a buffer will automatically be created for you.
  473. *
  474. * If the bufferOffset is greater than the length of the given buffer,
  475. * the method will do nothing (except maybe print a warning), and the delegate will not be called.
  476. *
  477. * If you pass a buffer, you must not alter it in any way while the socket is using it.
  478. * After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer.
  479. * That is, it will reference the bytes that were appended to the given buffer via
  480. * the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO].
  481. *
  482. * To read a line from the socket, use the line separator (e.g. CRLF for HTTP, see below) as the "data" parameter.
  483. * If you're developing your own custom protocol, be sure your separator can not occur naturally as
  484. * part of the data between separators.
  485. * For example, imagine you want to send several small documents over a socket.
  486. * Using CRLF as a separator is likely unwise, as a CRLF could easily exist within the documents.
  487. * In this particular example, it would be better to use a protocol similar to HTTP with
  488. * a header that includes the length of the document.
  489. * Also be careful that your separator cannot occur naturally as part of the encoding for a character.
  490. *
  491. * The given data (separator) parameter should be immutable.
  492. * For performance reasons, the socket will retain it, not copy it.
  493. * So if it is immutable, don't modify it while the socket is using it.
  494. **/
  495. - (void)readDataToData:(NSData *)data
  496. withTimeout:(NSTimeInterval)timeout
  497. buffer:(NSMutableData *)buffer
  498. bufferOffset:(NSUInteger)offset
  499. tag:(long)tag;
  500. /**
  501. * Reads bytes until (and including) the passed "data" parameter, which acts as a separator.
  502. *
  503. * If the timeout value is negative, the read operation will not use a timeout.
  504. *
  505. * If maxLength is zero, no length restriction is enforced.
  506. * Otherwise if maxLength bytes are read without completing the read,
  507. * it is treated similarly to a timeout - the socket is closed with a GCDAsyncSocketReadMaxedOutError.
  508. * The read will complete successfully if exactly maxLength bytes are read and the given data is found at the end.
  509. *
  510. * If you pass nil or zero-length data as the "data" parameter,
  511. * the method will do nothing (except maybe print a warning), and the delegate will not be called.
  512. * If you pass a maxLength parameter that is less than the length of the data parameter,
  513. * the method will do nothing (except maybe print a warning), and the delegate will not be called.
  514. *
  515. * To read a line from the socket, use the line separator (e.g. CRLF for HTTP, see below) as the "data" parameter.
  516. * If you're developing your own custom protocol, be sure your separator can not occur naturally as
  517. * part of the data between separators.
  518. * For example, imagine you want to send several small documents over a socket.
  519. * Using CRLF as a separator is likely unwise, as a CRLF could easily exist within the documents.
  520. * In this particular example, it would be better to use a protocol similar to HTTP with
  521. * a header that includes the length of the document.
  522. * Also be careful that your separator cannot occur naturally as part of the encoding for a character.
  523. *
  524. * The given data (separator) parameter should be immutable.
  525. * For performance reasons, the socket will retain it, not copy it.
  526. * So if it is immutable, don't modify it while the socket is using it.
  527. **/
  528. - (void)readDataToData:(NSData *)data withTimeout:(NSTimeInterval)timeout maxLength:(NSUInteger)length tag:(long)tag;
  529. /**
  530. * Reads bytes until (and including) the passed "data" parameter, which acts as a separator.
  531. * The bytes will be appended to the given byte buffer starting at the given offset.
  532. * The given buffer will automatically be increased in size if needed.
  533. *
  534. * If the timeout value is negative, the read operation will not use a timeout.
  535. * If the buffer if nil, a buffer will automatically be created for you.
  536. *
  537. * If maxLength is zero, no length restriction is enforced.
  538. * Otherwise if maxLength bytes are read without completing the read,
  539. * it is treated similarly to a timeout - the socket is closed with a GCDAsyncSocketReadMaxedOutError.
  540. * The read will complete successfully if exactly maxLength bytes are read and the given data is found at the end.
  541. *
  542. * If you pass a maxLength parameter that is less than the length of the data (separator) parameter,
  543. * the method will do nothing (except maybe print a warning), and the delegate will not be called.
  544. * If the bufferOffset is greater than the length of the given buffer,
  545. * the method will do nothing (except maybe print a warning), and the delegate will not be called.
  546. *
  547. * If you pass a buffer, you must not alter it in any way while the socket is using it.
  548. * After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer.
  549. * That is, it will reference the bytes that were appended to the given buffer via
  550. * the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO].
  551. *
  552. * To read a line from the socket, use the line separator (e.g. CRLF for HTTP, see below) as the "data" parameter.
  553. * If you're developing your own custom protocol, be sure your separator can not occur naturally as
  554. * part of the data between separators.
  555. * For example, imagine you want to send several small documents over a socket.
  556. * Using CRLF as a separator is likely unwise, as a CRLF could easily exist within the documents.
  557. * In this particular example, it would be better to use a protocol similar to HTTP with
  558. * a header that includes the length of the document.
  559. * Also be careful that your separator cannot occur naturally as part of the encoding for a character.
  560. *
  561. * The given data (separator) parameter should be immutable.
  562. * For performance reasons, the socket will retain it, not copy it.
  563. * So if it is immutable, don't modify it while the socket is using it.
  564. **/
  565. - (void)readDataToData:(NSData *)data
  566. withTimeout:(NSTimeInterval)timeout
  567. buffer:(NSMutableData *)buffer
  568. bufferOffset:(NSUInteger)offset
  569. maxLength:(NSUInteger)length
  570. tag:(long)tag;
  571. /**
  572. * Returns progress of the current read, from 0.0 to 1.0, or NaN if no current read (use isnan() to check).
  573. * The parameters "tag", "done" and "total" will be filled in if they aren't NULL.
  574. **/
  575. - (float)progressOfReadReturningTag:(long *)tagPtr bytesDone:(NSUInteger *)donePtr total:(NSUInteger *)totalPtr;
  576. #pragma mark Writing
  577. /**
  578. * Writes data to the socket, and calls the delegate when finished.
  579. *
  580. * If you pass in nil or zero-length data, this method does nothing and the delegate will not be called.
  581. * If the timeout value is negative, the write operation will not use a timeout.
  582. *
  583. * Thread-Safety Note:
  584. * If the given data parameter is mutable (NSMutableData) then you MUST NOT alter the data while
  585. * the socket is writing it. In other words, it's not safe to alter the data until after the delegate method
  586. * socket:didWriteDataWithTag: is invoked signifying that this particular write operation has completed.
  587. * This is due to the fact that GCDAsyncSocket does NOT copy the data. It simply retains it.
  588. * This is for performance reasons. Often times, if NSMutableData is passed, it is because
  589. * a request/response was built up in memory. Copying this data adds an unwanted/unneeded overhead.
  590. * If you need to write data from an immutable buffer, and you need to alter the buffer before the socket
  591. * completes writing the bytes (which is NOT immediately after this method returns, but rather at a later time
  592. * when the delegate method notifies you), then you should first copy the bytes, and pass the copy to this method.
  593. **/
  594. - (void)writeData:(NSData *)data withTimeout:(NSTimeInterval)timeout tag:(long)tag;
  595. /**
  596. * Returns progress of the current write, from 0.0 to 1.0, or NaN if no current write (use isnan() to check).
  597. * The parameters "tag", "done" and "total" will be filled in if they aren't NULL.
  598. **/
  599. - (float)progressOfWriteReturningTag:(long *)tagPtr bytesDone:(NSUInteger *)donePtr total:(NSUInteger *)totalPtr;
  600. #pragma mark Security
  601. /**
  602. * Secures the connection using SSL/TLS.
  603. *
  604. * This method may be called at any time, and the TLS handshake will occur after all pending reads and writes
  605. * are finished. This allows one the option of sending a protocol dependent StartTLS message, and queuing
  606. * the upgrade to TLS at the same time, without having to wait for the write to finish.
  607. * Any reads or writes scheduled after this method is called will occur over the secured connection.
  608. *
  609. * The possible keys and values for the TLS settings are well documented.
  610. * Standard keys are:
  611. *
  612. * - kCFStreamSSLLevel
  613. * - kCFStreamSSLAllowsExpiredCertificates
  614. * - kCFStreamSSLAllowsExpiredRoots
  615. * - kCFStreamSSLAllowsAnyRoot
  616. * - kCFStreamSSLValidatesCertificateChain
  617. * - kCFStreamSSLPeerName
  618. * - kCFStreamSSLCertificates
  619. * - kCFStreamSSLIsServer
  620. *
  621. * If SecureTransport is available on iOS:
  622. *
  623. * - GCDAsyncSocketSSLCipherSuites
  624. * - GCDAsyncSocketSSLProtocolVersionMin
  625. * - GCDAsyncSocketSSLProtocolVersionMax
  626. *
  627. * If SecureTransport is available on Mac OS X:
  628. *
  629. * - GCDAsyncSocketSSLCipherSuites
  630. * - GCDAsyncSocketSSLDiffieHellmanParameters;
  631. *
  632. *
  633. * Please refer to Apple's documentation for associated values, as well as other possible keys.
  634. *
  635. * If you pass in nil or an empty dictionary, the default settings will be used.
  636. *
  637. * The default settings will check to make sure the remote party's certificate is signed by a
  638. * trusted 3rd party certificate agency (e.g. verisign) and that the certificate is not expired.
  639. * However it will not verify the name on the certificate unless you
  640. * give it a name to verify against via the kCFStreamSSLPeerName key.
  641. * The security implications of this are important to understand.
  642. * Imagine you are attempting to create a secure connection to MySecureServer.com,
  643. * but your socket gets directed to MaliciousServer.com because of a hacked DNS server.
  644. * If you simply use the default settings, and MaliciousServer.com has a valid certificate,
  645. * the default settings will not detect any problems since the certificate is valid.
  646. * To properly secure your connection in this particular scenario you
  647. * should set the kCFStreamSSLPeerName property to "MySecureServer.com".
  648. * If you do not know the peer name of the remote host in advance (for example, you're not sure
  649. * if it will be "domain.com" or "www.domain.com"), then you can use the default settings to validate the
  650. * certificate, and then use the X509Certificate class to verify the issuer after the socket has been secured.
  651. * The X509Certificate class is part of the CocoaAsyncSocket open source project.
  652. **/
  653. - (void)startTLS:(NSDictionary *)tlsSettings;
  654. #pragma mark Advanced
  655. /**
  656. * Traditionally sockets are not closed until the conversation is over.
  657. * However, it is technically possible for the remote enpoint to close its write stream.
  658. * Our socket would then be notified that there is no more data to be read,
  659. * but our socket would still be writeable and the remote endpoint could continue to receive our data.
  660. *
  661. * The argument for this confusing functionality stems from the idea that a client could shut down its
  662. * write stream after sending a request to the server, thus notifying the server there are to be no further requests.
  663. * In practice, however, this technique did little to help server developers.
  664. *
  665. * To make matters worse, from a TCP perspective there is no way to tell the difference from a read stream close
  666. * and a full socket close. They both result in the TCP stack receiving a FIN packet. The only way to tell
  667. * is by continuing to write to the socket. If it was only a read stream close, then writes will continue to work.
  668. * Otherwise an error will be occur shortly (when the remote end sends us a RST packet).
  669. *
  670. * In addition to the technical challenges and confusion, many high level socket/stream API's provide
  671. * no support for dealing with the problem. If the read stream is closed, the API immediately declares the
  672. * socket to be closed, and shuts down the write stream as well. In fact, this is what Apple's CFStream API does.
  673. * It might sound like poor design at first, but in fact it simplifies development.
  674. *
  675. * The vast majority of the time if the read stream is closed it's because the remote endpoint closed its socket.
  676. * Thus it actually makes sense to close the socket at this point.
  677. * And in fact this is what most networking developers want and expect to happen.
  678. * However, if you are writing a server that interacts with a plethora of clients,
  679. * you might encounter a client that uses the discouraged technique of shutting down its write stream.
  680. * If this is the case, you can set this property to NO,
  681. * and make use of the socketDidCloseReadStream delegate method.
  682. *
  683. * The default value is YES.
  684. **/
  685. - (BOOL)autoDisconnectOnClosedReadStream;
  686. - (void)setAutoDisconnectOnClosedReadStream:(BOOL)flag;
  687. /**
  688. * GCDAsyncSocket maintains thread safety by using an internal serial dispatch_queue.
  689. * In most cases, the instance creates this queue itself.
  690. * However, to allow for maximum flexibility, the internal queue may be passed in the init method.
  691. * This allows for some advanced options such as controlling socket priority via target queues.
  692. * However, when one begins to use target queues like this, they open the door to some specific deadlock issues.
  693. *
  694. * For example, imagine there are 2 queues:
  695. * dispatch_queue_t socketQueue;
  696. * dispatch_queue_t socketTargetQueue;
  697. *
  698. * If you do this (pseudo-code):
  699. * socketQueue.targetQueue = socketTargetQueue;
  700. *
  701. * Then all socketQueue operations will actually get run on the given socketTargetQueue.
  702. * This is fine and works great in most situations.
  703. * But if you run code directly from within the socketTargetQueue that accesses the socket,
  704. * you could potentially get deadlock. Imagine the following code:
  705. *
  706. * - (BOOL)socketHasSomething
  707. * {
  708. * __block BOOL result = NO;
  709. * dispatch_block_t block = ^{
  710. * result = [self someInternalMethodToBeRunOnlyOnSocketQueue];
  711. * }
  712. * if (is_executing_on_queue(socketQueue))
  713. * block();
  714. * else
  715. * dispatch_sync(socketQueue, block);
  716. *
  717. * return result;
  718. * }
  719. *
  720. * What happens if you call this method from the socketTargetQueue? The result is deadlock.
  721. * This is because the GCD API offers no mechanism to discover a queue's targetQueue.
  722. * Thus we have no idea if our socketQueue is configured with a targetQueue.
  723. * If we had this information, we could easily avoid deadlock.
  724. * But, since these API's are missing or unfeasible, you'll have to explicitly set it.
  725. *
  726. * IF you pass a socketQueue via the init method,
  727. * AND you've configured the passed socketQueue with a targetQueue,
  728. * THEN you should pass the end queue in the target hierarchy.
  729. *
  730. * For example, consider the following queue hierarchy:
  731. * socketQueue -> ipQueue -> moduleQueue
  732. *
  733. * This example demonstrates priority shaping within some server.
  734. * All incoming client connections from the same IP address are executed on the same target queue.
  735. * And all connections for a particular module are executed on the same target queue.
  736. * Thus, the priority of all networking for the entire module can be changed on the fly.
  737. * Additionally, networking traffic from a single IP cannot monopolize the module.
  738. *
  739. * Here's how you would accomplish something like that:
  740. * - (dispatch_queue_t)newSocketQueueForConnectionFromAddress:(NSData *)address onSocket:(GCDAsyncSocket *)sock
  741. * {
  742. * dispatch_queue_t socketQueue = dispatch_queue_create("", NULL);
  743. * dispatch_queue_t ipQueue = [self ipQueueForAddress:address];
  744. *
  745. * dispatch_set_target_queue(socketQueue, ipQueue);
  746. * dispatch_set_target_queue(iqQueue, moduleQueue);
  747. *
  748. * return socketQueue;
  749. * }
  750. * - (void)socket:(GCDAsyncSocket *)sock didAcceptNewSocket:(GCDAsyncSocket *)newSocket
  751. * {
  752. * [clientConnections addObject:newSocket];
  753. * [newSocket markSocketQueueTargetQueue:moduleQueue];
  754. * }
  755. *
  756. * Note: This workaround is ONLY needed if you intend to execute code directly on the ipQueue or moduleQueue.
  757. * This is often NOT the case, as such queues are used solely for execution shaping.
  758. **/
  759. - (void)markSocketQueueTargetQueue:(dispatch_queue_t)socketQueuesPreConfiguredTargetQueue;
  760. - (void)unmarkSocketQueueTargetQueue:(dispatch_queue_t)socketQueuesPreviouslyConfiguredTargetQueue;
  761. /**
  762. * It's not thread-safe to access certain variables from outside the socket's internal queue.
  763. *
  764. * For example, the socket file descriptor.
  765. * File descriptors are simply integers which reference an index in the per-process file table.
  766. * However, when one requests a new file descriptor (by opening a file or socket),
  767. * the file descriptor returned is guaranteed to be the lowest numbered unused descriptor.
  768. * So if we're not careful, the following could be possible:
  769. *
  770. * - Thread A invokes a method which returns the socket's file descriptor.
  771. * - The socket is closed via the socket's internal queue on thread B.
  772. * - Thread C opens a file, and subsequently receives the file descriptor that was previously the socket's FD.
  773. * - Thread A is now accessing/altering the file instead of the socket.
  774. *
  775. * In addition to this, other variables are not actually objects,
  776. * and thus cannot be retained/released or even autoreleased.
  777. * An example is the sslContext, of type SSLContextRef, which is actually a malloc'd struct.
  778. *
  779. * Although there are internal variables that make it difficult to maintain thread-safety,
  780. * it is important to provide access to these variables
  781. * to ensure this class can be used in a wide array of environments.
  782. * This method helps to accomplish this by invoking the current block on the socket's internal queue.
  783. * The methods below can be invoked from within the block to access
  784. * those generally thread-unsafe internal variables in a thread-safe manner.
  785. * The given block will be invoked synchronously on the socket's internal queue.
  786. *
  787. * If you save references to any protected variables and use them outside the block, you do so at your own peril.
  788. **/
  789. - (void)performBlock:(dispatch_block_t)block;
  790. /**
  791. * These methods are only available from within the context of a performBlock: invocation.
  792. * See the documentation for the performBlock: method above.
  793. *
  794. * Provides access to the socket's file descriptor(s).
  795. * If the socket is a server socket (is accepting incoming connections),
  796. * it might actually have multiple internal socket file descriptors - one for IPv4 and one for IPv6.
  797. **/
  798. - (int)socketFD;
  799. - (int)socket4FD;
  800. - (int)socket6FD;
  801. #if TARGET_OS_IPHONE
  802. /**
  803. * These methods are only available from within the context of a performBlock: invocation.
  804. * See the documentation for the performBlock: method above.
  805. *
  806. * Provides access to the socket's internal CFReadStream/CFWriteStream.
  807. *
  808. * These streams are only used as workarounds for specific iOS shortcomings:
  809. *
  810. * - Apple has decided to keep the SecureTransport framework private is iOS.
  811. * This means the only supplied way to do SSL/TLS is via CFStream or some other API layered on top of it.
  812. * Thus, in order to provide SSL/TLS support on iOS we are forced to rely on CFStream,
  813. * instead of the preferred and faster and more powerful SecureTransport.
  814. *
  815. * - If a socket doesn't have backgrounding enabled, and that socket is closed while the app is backgrounded,
  816. * Apple only bothers to notify us via the CFStream API.
  817. * The faster and more powerful GCD API isn't notified properly in this case.
  818. *
  819. * See also: (BOOL)enableBackgroundingOnSocket
  820. **/
  821. - (CFReadStreamRef)readStream;
  822. - (CFWriteStreamRef)writeStream;
  823. /**
  824. * This method is only available from within the context of a performBlock: invocation.
  825. * See the documentation for the performBlock: method above.
  826. *
  827. * Configures the socket to allow it to operate when the iOS application has been backgrounded.
  828. * In other words, this method creates a read & write stream, and invokes:
  829. *
  830. * CFReadStreamSetProperty(readStream, kCFStreamNetworkServiceType, kCFStreamNetworkServiceTypeVoIP);
  831. * CFWriteStreamSetProperty(writeStream, kCFStreamNetworkServiceType, kCFStreamNetworkServiceTypeVoIP);
  832. *
  833. * Returns YES if successful, NO otherwise.
  834. *
  835. * Note: Apple does not officially support backgrounding server sockets.
  836. * That is, if your socket is accepting incoming connections, Apple does not officially support
  837. * allowing iOS applications to accept incoming connections while an app is backgrounded.
  838. *
  839. * Example usage:
  840. *
  841. * - (void)socket:(GCDAsyncSocket *)sock didConnectToHost:(NSString *)host port:(uint16_t)port
  842. * {
  843. * [asyncSocket performBlock:^{
  844. * [asyncSocket enableBackgroundingOnSocket];
  845. * }];
  846. * }
  847. **/
  848. - (BOOL)enableBackgroundingOnSocket;
  849. #endif
  850. #if SECURE_TRANSPORT_MAYBE_AVAILABLE
  851. /**
  852. * This method is only available from within the context of a performBlock: invocation.
  853. * See the documentation for the performBlock: method above.
  854. *
  855. * Provides access to the socket's SSLContext, if SSL/TLS has been started on the socket.
  856. **/
  857. - (SSLContextRef)sslContext;
  858. #endif
  859. #pragma mark Utilities
  860. /**
  861. * Extracting host and port information from raw address data.
  862. **/
  863. + (NSString *)hostFromAddress:(NSData *)address;
  864. + (uint16_t)portFromAddress:(NSData *)address;
  865. + (BOOL)getHost:(NSString **)hostPtr port:(uint16_t *)portPtr fromAddress:(NSData *)address;
  866. /**
  867. * A few common line separators, for use with the readDataToData:... methods.
  868. **/
  869. + (NSData *)CRLFData; // 0x0D0A
  870. + (NSData *)CRData; // 0x0D
  871. + (NSData *)LFData; // 0x0A
  872. + (NSData *)ZeroData; // 0x00
  873. @end
  874. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  875. #pragma mark -
  876. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  877. @protocol GCDAsyncSocketDelegate
  878. @optional
  879. /**
  880. * This method is called immediately prior to socket:didAcceptNewSocket:.
  881. * It optionally allows a listening socket to specify the socketQueue for a new accepted socket.
  882. * If this method is not implemented, or returns NULL, the new accepted socket will create its own default queue.
  883. *
  884. * Since you cannot autorelease a dispatch_queue,
  885. * this method uses the "new" prefix in its name to specify that the returned queue has been retained.
  886. *
  887. * Thus you could do something like this in the implementation:
  888. * return dispatch_queue_create("MyQueue", NULL);
  889. *
  890. * If you are placing multiple sockets on the same queue,
  891. * then care should be taken to increment the retain count each time this method is invoked.
  892. *
  893. * For example, your implementation might look something like this:
  894. * dispatch_retain(myExistingQueue);
  895. * return myExistingQueue;
  896. **/
  897. - (dispatch_queue_t)newSocketQueueForConnectionFromAddress:(NSData *)address onSocket:(GCDAsyncSocket *)sock;
  898. /**
  899. * Called when a socket accepts a connection.
  900. * Another socket is automatically spawned to handle it.
  901. *
  902. * You must retain the newSocket if you wish to handle the connection.
  903. * Otherwise the newSocket instance will be released and the spawned connection will be closed.
  904. *
  905. * By default the new socket will have the same delegate and delegateQueue.
  906. * You may, of course, change this at any time.
  907. **/
  908. - (void)socket:(GCDAsyncSocket *)sock didAcceptNewSocket:(GCDAsyncSocket *)newSocket;
  909. /**
  910. * Called when a socket connects and is ready for reading and writing.
  911. * The host parameter will be an IP address, not a DNS name.
  912. **/
  913. - (void)socket:(GCDAsyncSocket *)sock didConnectToHost:(NSString *)host port:(uint16_t)port;
  914. /**
  915. * Called when a socket connects and is ready for reading and writing.
  916. * The host parameter will be an IP address, not a DNS name.
  917. **/
  918. - (void)socket:(GCDAsyncSocket *)sock didConnectToUrl:(NSURL *)url;
  919. /**
  920. * Called when a socket has completed reading the requested data into memory.
  921. * Not called if there is an error.
  922. **/
  923. - (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag;
  924. /**
  925. * Called when a socket has read in data, but has not yet completed the read.
  926. * This would occur if using readToData: or readToLength: methods.
  927. * It may be used to for things such as updating progress bars.
  928. **/
  929. - (void)socket:(GCDAsyncSocket *)sock didReadPartialDataOfLength:(NSUInteger)partialLength tag:(long)tag;
  930. /**
  931. * Called when a socket has completed writing the requested data. Not called if there is an error.
  932. **/
  933. - (void)socket:(GCDAsyncSocket *)sock didWriteDataWithTag:(long)tag;
  934. /**
  935. * Called when a socket has written some data, but has not yet completed the entire write.
  936. * It may be used to for things such as updating progress bars.
  937. **/
  938. - (void)socket:(GCDAsyncSocket *)sock didWritePartialDataOfLength:(NSUInteger)partialLength tag:(long)tag;
  939. /**
  940. * Called if a read operation has reached its timeout without completing.
  941. * This method allows you to optionally extend the timeout.
  942. * If you return a positive time interval (> 0) the read's timeout will be extended by the given amount.
  943. * If you don't implement this method, or return a non-positive time interval (<= 0) the read will timeout as usual.
  944. *
  945. * The elapsed parameter is the sum of the original timeout, plus any additions previously added via this method.
  946. * The length parameter is the number of bytes that have been read so far for the read operation.
  947. *
  948. * Note that this method may be called multiple times for a single read if you return positive numbers.
  949. **/
  950. - (NSTimeInterval)socket:(GCDAsyncSocket *)sock shouldTimeoutReadWithTag:(long)tag
  951. elapsed:(NSTimeInterval)elapsed
  952. bytesDone:(NSUInteger)length;
  953. /**
  954. * Called if a write operation has reached its timeout without completing.
  955. * This method allows you to optionally extend the timeout.
  956. * If you return a positive time interval (> 0) the write's timeout will be extended by the given amount.
  957. * If you don't implement this method, or return a non-positive time interval (<= 0) the write will timeout as usual.
  958. *
  959. * The elapsed parameter is the sum of the original timeout, plus any additions previously added via this method.
  960. * The length parameter is the number of bytes that have been written so far for the write operation.
  961. *
  962. * Note that this method may be called multiple times for a single write if you return positive numbers.
  963. **/
  964. - (NSTimeInterval)socket:(GCDAsyncSocket *)sock shouldTimeoutWriteWithTag:(long)tag
  965. elapsed:(NSTimeInterval)elapsed
  966. bytesDone:(NSUInteger)length;
  967. /**
  968. * Conditionally called if the read stream closes, but the write stream may still be writeable.
  969. *
  970. * This delegate method is only called if autoDisconnectOnClosedReadStream has been set to NO.
  971. * See the discussion on the autoDisconnectOnClosedReadStream method for more information.
  972. **/
  973. - (void)socketDidCloseReadStream:(GCDAsyncSocket *)sock;
  974. /**
  975. * Called when a socket disconnects with or without error.
  976. *
  977. * If you call the disconnect method, and the socket wasn't already disconnected,
  978. * this delegate method will be called before the disconnect method returns.
  979. **/
  980. - (void)socketDidDisconnect:(GCDAsyncSocket *)sock withError:(NSError *)err;
  981. /**
  982. * Called after the socket has successfully completed SSL/TLS negotiation.
  983. * This method is not called unless you use the provided startTLS method.
  984. *
  985. * If a SSL/TLS negotiation fails (invalid certificate, etc) then the socket will immediately close,
  986. * and the socketDidDisconnect:withError: delegate method will be called with the specific SSL error code.
  987. **/
  988. - (void)socketDidSecure:(GCDAsyncSocket *)sock;
  989. @end